RedM Core Pack
The building blocks of a modern VORP server: interaction, notifications, progress bar, metabolism, multiple jobs and character sheet.
6 scripts included
- KS-Target
- KS-Notify
- KS-Progressbar
- KS-Metabolism
- +2 more
Ready-to-install scripts and MLOs, with full documentation and Discord support.
80 products
The building blocks of a modern VORP server: interaction, notifications, progress bar, metabolism, multiple jobs and character sheet.
6 scripts included
The RedM Core Pack, plus character creation, identity, economy, shops and administration.
12 scripts included
Hunting, fishing, mining, logging, gold panning, gathering and ranching: the land jobs of 1904 in a single pack.
7 scripts included
Store and bank robberies, NPC holdups, lockpicking, vaults, grave robbing, moonshining and a fence.
8 scripts included
Law enforcement, doctors, the US Army, hangings, blindfolds and witness rumors: the other side of the frontier.
6 scripts included
Trains, stagecoaches, stables, boats, crossings to Guarma, rentals and wild horses.
7 scripts included
Banking, shops, saloons, market, deliveries, post office, press and stationery: the economic life of 1904 towns.
8 scripts included
The technical foundation of any QBCore server, 6 KEOPS Studios scripts bundled together.
The complete pack — the technical foundation, plus administration and vehicle/job economy.
A complete three-storey inn in the heart of Saint-Denis, with a bar, custom staircase, warm interior lighting and clean collisions.
Complete admin panel for RedM (F7): players, sanctions, reports, noclip, doors, shops, weather and logs, with permissions per VORP group.
Brew remedies and serums at a real 3D table: grind, measure, mix, heat, filter. Server-verified minigames, variable quality and secret recipes.
Bandit ambushes and wolf packs on isolated roads, decided by a server registry according to region, time of day, weather and terrain.
RP animation library: sit almost anywhere, smoke while walking, play piano on a MIDI keyboard, pocket watch, bathing, going prone and gun spinning.
Business announcements on F4, shown to everyone as a native RDR2 feed toast, plus the staff announcement banner.
1904 United States Army job: 11 ranks, garrisons, counted-stock armoury, stashes, crewed cannons, military horses and wagons, patrols.
1904 backpacks visible on the character: each bag has its own storage, adds capacity when equipped and can be upgraded at the saddler.
A blindfold to wear yourself or put on a subdued player: black screen for the wearer, blindfold visible to everyone else.
Robberies of the Valentine, Blackwater, Saint-Denis and Rhodes banks: dynamite planted and lit, 3D combination safes, real customers' deposit boxes, graded alerts.
1904 law enforcement: seven sheriff's offices, Saint-Denis police and Sisika Penitentiary, with paper records, evidence, warrants, fines, arrests and sentences.
Persistent boat fleet: 14 ports, 10 models from canoe to steam tug, onboard storage, portable canoes, anchor and coal for steamers.
Persistent wilderness camps: furniture bought once and kept in stock, free placement, members and permissions, padlocked chests and a poker table.
Character creation, clothing stores, barbers and walking styles in a KEOPS interface, with an extended catalogue of NPC clothing, hairstyles and faces.
RP chat for RedM: server-calculated proximity channels, /me as a bubble above the head, persistent /do, private messages, reports and staff chat.
A chessboard you can set down anywhere, games between players for fun or for money, a three-level computer opponent and spectators.
Two playable family companies, Caliga Hall Tobacco and Braithwaite Cotton: harvesting on the game's real fields, processing, stock and sales at the Saint Denis docks.
Survival and table cooking, handicrafts, herbalism and a professional forge on the map's own work stations, with recipes fully validated by the server. Replaces vorp_crafting.
A complete courier job: mail and freight rounds from seven Postal Service offices, on-foot hauling jobs, smuggling and commercial contracts. Replaces vorp_postman.
Notice boards in every town, a graphic studio for period posters, posters pasted up in the world and official announcements, with built-in moderation.
1904 stationery: bound notebooks, torn-out pages, letters, contracts, wax-sealed envelopes, signatures, document cases and a printing press, with the server as the registry.
Red Dead Online's All Fives dominoes on the map's own tables, with $1 to $10 stakes, bots for solo play and the minigame cameras.
The world becomes a witness: notable deeds turn into rumours that travel from town to town, get distorted along the way and shape characters' reputations.
Banking, invoices, cheques and automatic payroll in a single persistent, server-validated system. Replaces vorp_banking, vorp_billing and vorp_paycheck.
In-game map editor for staff: a catalogue of over 14,000 props, live world editing, switchable maps, history and an IPL viewer. Replaces vorp_imapviewtool.
RDR2 emote library on F2: 581 entries, two-player emotes with consent, facial expressions, walk styles, props and per-character key bindings.
Native minigame fishing, a four-rank fisherman job, free-price haggling, buying counters, whole fish to carry and fillet, crawfish. Replaces vorp_fishing and vorp_crawfish.
Gold panning in the game's real streams, a rhythm minigame, nuggets rolled by the server and sales to the banker or at the counter.
Playable period gramophones: ten historical recordings, a queue, spatial audio synchronised for every nearby player, and fixed, scenery or placeable machines.
Grave robbing for RedM - shovel in hand, loot based on the deceased's standing, witnesses who alert the law and feed rumors, graves renewed every Monday.
Complete hunting for RedM - butchers behind their counter, server-verified skinning, legendary hunts tracked through clues, small game trapping and egg gathering.
1904 identity papers for RedM - ID cards, gun permits, bounty hunter licences, forged papers, sepia portraits and fine payment.
Character sheet on F1 for RedM - identity and IDs, playtime, staff management for your business, payroll, received invoices and return to character selection.
Shared lockpicking for RedM - cutaway cylinder, pins you feel one by one, five security levels, tools that wear out and a verdict issued by the server alone.
Lumberjacking for RedM - trees across the whole map can be felled, actually fall, get bucked into sections and grow back; species, axes with durability and a timber merchant.
Saint Denis market for RedM - fixed-term stall rentals, in-person sales at the merchant's own price, pilfering, a grace period and storage for unsold goods.
Complete medical system for RedM - localized wounds, bleed-out and revival, hands-on treatment, snake bites, clinics with NPCs and beds, emergency calls and billing.
Hunger, thirst and metabolism for RedM - meals in three animated bites, cold and heat felt according to clothing, a circular HUD in the style of native cores, movable with the mouse.
Mining for RedM - the map's mines made workable, shared veins that run dry, a timing mini-game, wearing pickaxes, mining companies, an NPC buyer and an order ledger.
Illicit distilling for RedM - moonshine shack stills reserved for illegal gangs, three recipes, crates of 10 bottles and discreet sales to passers-by.
Character selection screen for RedM - illustrated cards, character details, ambient animations on the preview and deletion protected by a long press.
Multiple jobs per character for RedM - an F3 menu to clock in or out, held jobs kept and only one job on duty at a time.
The 1904 naturalist role - study, sedate and sample living wildlife, 87 species in the field guide, 42 legendaries and 20 ranks alongside Harriet Davenport and Gus Macmillan.
Madame Nazar and her wagon move every morning with no blip - rumours lead the way, and she sells metal detectors, shovels and treasure maps.
The 1904 press - newsrooms per paper, editorial review, editions frozen at publication, newsstands, physical copies and animated reading on a period newspaper interface.
Replaces vorp_core's native notifications with a readable KEOPS toast stack, compatible with the existing VORP notification API.
Body looting and NPC holdups - loot decided by the server from each passer-by's profile, varied reactions, and witnesses who alert the law and feed the rumour mill.
Mexico south of the Rio Bravo made playable in RedM - towns, ranches, ruins, reworked terrain, collisions, navmesh, LODs and the pause menu map.
A playable oil company at Valentine - extraction at the derricks, pumping, refining, packaging, warehouse, customer orders and shipments by couriers.
A Saint Denis antique dealer who quietly buys stolen goods, and hands illegal gangs paid contracts to raid enemy camps.
A judicial hanging ceremony run step by step by the sheriff - escort, speeches, noose, trapdoor, and a possible rescue with a shot through the rope.
Persistent dogs and cats for 1904 - pet shops, commands and care, needs, progression and skills, sharing, player sales, breeding and stray dogs to tame.
1904 wired telephony - lines placed on the map's existing telephones, a 3D rotary dial you turn with the mouse and private voice calls.
Foraging, free planting and persistent crops - watering, fruit trees, tobacco, cotton, corn, sugar cane, hay for your horse and the game's wild plants.
No-Limit Texas Hold'em at saloon tables, using the real cards, chips and animations of Red Dead's poker mini-game, with a rake paid to the gaming house.
The 1904 post offices - per-word telegrams between characters, a counter mailbox, a paper dispatch to keep in your inventory and public service mailboxes.
A KEOPS-styled progress bar that replaces vorp_progressbar without touching your scripts, with a real queue and three themes.
Living 1904 ranches - persistent animals that keep growing offline, livestock raising open to everyone, wagon transport and professional ranches with hiring.
Rent hot-air balloons, wagons and rowboats from NPC agents, with a deposit returned according to condition and physical return of the vehicle.
General store robberies like in Story Mode - aim at the clerk, he reacts according to his nature, then empty the till under the pressure of witnesses.
A complete saloon keeper job - kitchen and bar on professional stock, game bought from hunters, supplier orders delivered by players and counter service.
Counter shops for buying and selling on VORP Core, with a multi-category basket and prices, stock and currency decided by the server. Replaces vorp_stores.
Stables, horses and wagons for VORP Core - purchase with 3D preview, tack, wagon customisation, sharing and mounts that stay out in the world.
A playable stagecoach company - hired drivers, stations in 9 towns, bookings at the ticket desk, optional dispatch and shared passenger transport.
Contextual targeting by holding ALT - on-screen cursor, options on props, on yourself and on other players, sitting on chairs and an API open to other resources.
Cornwall Company RP railway network - trains driven by railwaymen, ticketing, synchronised switches, freight missions and wagon robberies.
Steamship crossings between Saint-Denis and Guarma - ticket at the desk, boarding at the gangway, departure, sailing and landing controlled by the server.
A central vault engine - permissions, locking, multi-stage lockpicking, RP break-ins, alerts, traces and loot, managed from KS-Admin.
Gunsmith shops, a gunsmith job and an interactive mouse-driven crafting workshop, with customisation, serial number scratching and blade sharpness.
Regional weather and game time - a climate per region, seasons and forecasts, so it can rain in Saint-Denis while it snows on the peaks of Ambarino.
Approach, calm and break the game's wild horses, then sell them to a trainer, register them at a stable or set them free. Replaces vorp_wildhorse.
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