KS-Target RedM
Contextual targeting by holding ALT - on-screen cursor, options on props, on yourself and on other players, sitting on chairs and an API open to other resources.
Multiple jobs per character for RedM - an F3 menu to clock in or out, held jobs kept and only one job on duty at a time.
€9.99
Not on sale yet: join the Discord, the launch is announced there first.
KS-Multijob RedM lets a single character be a sheriff’s deputy, a rancher and a fisherman all at once, without ever losing a position. The player opens their menu, picks the job they clock in on, then clocks out at the end of the day: the job stays in their pocket, ready for next time.
The resource builds on the multi-job handling already present in VORP Core, with no extra table. All logic lives server-side: a player can only clock in on a job they actually hold, and switching between jobs stays consistent even when a hiring or firing comes from another resource.
The complete script (interfaces, configuration), installation documentation and access to the dedicated Discord channel for technical support.
F3 menu (key rebindable by the player) listing the on-duty job and held jobs with their grade
Clock out without losing the job
Enforced server-side whichever resource changes the job
Previous active job kept automatically on a job change, except when fired
Players can remove a held job from the menu
/givemultijob staff command to grant a job and grade without activating it

Showcase server
The script runs on our RedM demo server. One click launches RedM and connects you directly.
| Type | Script |
|---|---|
| Game | RedM |
| Framework | VORP Core |
| Version | 1.0.0 |
| Protection | Cfx escrow (encrypted code) |
| Delivery | Linked to your Cfx.re account (Keymaster) |
| Dependencies |
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