KS-Robbery RedM
General store robberies like in Story Mode - aim at the clerk, he reacts according to his nature, then empty the till under the pressure of witnesses.
A central vault engine - permissions, locking, multi-stage lockpicking, RP break-ins, alerts, traces and loot, managed from KS-Admin.
€29.99
Not on sale yet: join the Discord, the launch is announced there first.
KS-Vaults brings every vault on the server under a single engine: who can open, who can lock, what can be stolen and what never will be. Contents stay in KS-Inventory, and administration happens in KS-Admin, with a creation wizard and a sheet showing where each setting comes from.
A successful break-in never grants the vault’s rights: it gives temporary access to that one character only, checked on every item taken. The server draws the lock, the alerts and the traces left behind, without ever revealing the suspect’s identity, which leaves investigators real work to do.
The complete script (interfaces, configuration), installation documentation and access to the dedicated Discord channel for technical support.
Locking, sensitivity levels from 0 to 4 and reusable profiles
Break-in access kept separate from normal rights: temporary, tied to a vault, a character and an attempt, revocable
Shared KS-Lockpick mini-game when installed
Police alerts sent to KS-Blueforce
Configurable persistence
Such as evidence, that can never be taken in a break-in

Showcase server
The script runs on our RedM demo server. One click launches RedM and connects you directly.
| Type | Script |
|---|---|
| Game | RedM |
| Framework | VORP Core |
| Version | 1.0.0 |
| Protection | Cfx escrow (encrypted code) |
| Delivery | Linked to your Cfx.re account (Keymaster) |
| Dependencies |
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No published reviews for this product yet.
General store robberies like in Story Mode - aim at the clerk, he reacts according to his nature, then empty the till under the pressure of witnesses.
Robberies of the Valentine, Blackwater, Saint-Denis and Rhodes banks: dynamite planted and lit, 3D combination safes, real customers' deposit boxes, graded alerts.
Body looting and NPC holdups - loot decided by the server from each passer-by's profile, varied reactions, and witnesses who alert the law and feed the rumour mill.