KS-Bank-Robbery RedM
Robberies of the Valentine, Blackwater, Saint-Denis and Rhodes banks: dynamite planted and lit, 3D combination safes, real customers' deposit boxes, graded alerts.
General store robberies like in Story Mode - aim at the clerk, he reacts according to his nature, then empty the till under the pressure of witnesses.
€29.99
Not on sale yet: join the Discord, the launch is announced there first.
KS-Robbery recreates the store hold-up as RDR2 players know it: the player walks in, draws a weapon and keeps the clerk covered. The clerk may comply, beg, quietly warn the law or reach for his shotgun, and the robber then empties the till faster or slower depending on his nerve. The resource builds on the KS-Shop clerks and opening hours.
The server decides the reaction, the duration and the takings, which are paid only once. Each character has a chosen temperament and an experience that grows robbery after robbery, which sets the nervous beginner apart from the seasoned hand. Depending on how things go, KS-Blueforce officers receive an alert and KS-Echo spreads the rumour around town.
The complete script (interfaces, configuration), installation documentation and access to the dedicated Discord channel for technical support.
No menu or key: weapon, distance, interior and line of sight checked
Panic, hesitate, quietly alert, refuse, flee or pull a shotgun
Positions aligned on Rockstar's scenes for each register
14 to 70 s duration depending on temperament (6 profiles, 5 traits), criminal experience and witnesses
Occasional valuables and a fence API
KS-Echo rumours and clerk statements for officers

Showcase server
The script runs on our RedM demo server. One click launches RedM and connects you directly.
| Type | Script |
|---|---|
| Game | RedM |
| Framework | VORP Core |
| Version | 1.0.0 |
| Protection | Cfx escrow (encrypted code) |
| Delivery | Linked to your Cfx.re account (Keymaster) |
| Dependencies |
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Robberies of the Valentine, Blackwater, Saint-Denis and Rhodes banks: dynamite planted and lit, 3D combination safes, real customers' deposit boxes, graded alerts.
Body looting and NPC holdups - loot decided by the server from each passer-by's profile, varied reactions, and witnesses who alert the law and feed the rumour mill.
Shared lockpicking for RedM - cutaway cylinder, pins you feel one by one, five security levels, tools that wear out and a verdict issued by the server alone.