KS-Train RedM
Cornwall Company RP railway network - trains driven by railwaymen, ticketing, synchronised switches, freight missions and wagon robberies.
Steamship crossings between Saint-Denis and Guarma - ticket at the desk, boarding at the gangway, departure, sailing and landing controlled by the server.
€19.99
Not on sale yet: join the Discord, the launch is announced there first.
KS-Travel links Saint-Denis to the island of Guarma with a steamship line. The player buys a ticket from the port clerk, boards at the gangway and settles in; the ship casts off, leaves the harbour along a real route, then the crossing continues on the high seas before the approach to the arrival quay.
The server keeps the clock for every departure, along with the price and status of every ticket. Before setting the player down at the destination, the resource checks that the arrival point is on solid ground, then the server verifies the player’s position before closing the ticket. A fast mode shortens the trip for servers that prefer efficiency over staging.
The complete script (interfaces, configuration), installation documentation and access to the dedicated Discord channel for technical support.
Saint-Denis - Guarma route in both directions: ticket desk, gangway, departure, crossing and landing
Price and balance checked by the server, optional paper ticket
Departure at the end of the boarding window or as soon as the ship is full
A departure camera shot and a logbook on the high seas; fast mode available
Landing point checked to be on solid ground before arrival, player position verified by the server
Configurable refund rules and ticket recovery after an incident

Showcase server
The script runs on our RedM demo server. One click launches RedM and connects you directly.
| Type | Script |
|---|---|
| Game | RedM |
| Framework | VORP Core |
| Version | 1.0.0 |
| Protection | Cfx escrow (encrypted code) |
| Delivery | Linked to your Cfx.re account (Keymaster) |
| Dependencies |
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